I am a first-year CS Ph.D. student at the University of Maryland.

Previously, I graduated with an M.S. at the University of Michigan, where I was fortunate to be advised by Prof. Andrew Owens and closely worked with Daniel Geng and Connelly Barnes. During my bachelor's degree at Seoul National University, I worked with Prof. Jungdam Won, Prof. Se Young Chun, and Prof. Young Min Kim.

My research interests lie in the intersection of computer vision and graphics, especially leveraging generative models for compositional image/shape generation or motion synthesis.

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Research
Factorized Diffusion
Factorized Diffusion: Perceptual Illusions by Noise Decomposition
Daniel Geng*, Inbum Park*, Andrew Owens
European Conference on Computer Vision (ECCV), 2024

Another zero-shot framework that is able to generate various perceptual illusions like hybrid images, by controlling linear components of an image.

Visual Anagrams
Visual Anagrams: Generating Multi-View Optical Illusions with Diffusion Models
Daniel Geng, Inbum Park, Andrew Owens
Conference on Computer Vision and Pattern Recognition (CVPR), 2024 (Oral)

A simple, zero-shot method for generating multi-view optical illusions, which are images that change their appearance or identity upon a transformation.

Robust Flow
On the Robustness of Normalizing Flows for Inverse Problems in Imaging
Seongmin Hong, Inbum Park, Se Young Chun
International Conference on Computer Vision (ICCV), 2023

A study on erroneous images occasionally generated from flow-based models for inverse problems in imaging.

Text2PointCloud
Text2PointCloud: Text-Driven Stylization for Sparse PointCloud
Inwoo Hwang, Hyeonwoo Kim, Donggeun Lim, Inbum Park, Young Min Kim
Eurographics (Short Papers), 2023

A framework that stylizes and upsamples an uncolored, sparse pointcloud given a text description to render a high-quality 3D output.

CGCA
Probabilistic Implicit Scene Completion
Dongsu Zhang, Changwoon Choi, Inbum Park, Young Min Kim
International Conference on Learning Representations (ICLR), 2022 (Spotlight)

A probabilistic approach to shape completion and scene reconstruction using 3D implicit representations.

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Last updated Sep 2025